Tuesday, January 30, 2018

Prioritization vs Specificity - Playing Civ VI

Giggled like a schoolgirl and even felt a twinge of tingly anticipation as I waited for the latest iteration of Sid Meir's Civilization to load into my computer for the first time. The impressively animated opening sequence of Civ VI prompted me to hurriedly get weeded-up on pot for a fully immersed playing experience. With Peter The Great as my great leader of choice selected, I thusly ventured forth!

Here I'll endeavour to take down some notes as I play it for the first time:

First Impressions

  • Game platform is supersexy and doesn't seem to overwhelm my desktop PC (4 Gigs of RAM and an i3 processor on a basic ASUS motherboard with an installed 3D graphics card) whatsoever. I'd go so far as to wager that it runs even more fluidly than Civ V manages on the exactly the same hardware. I strongly suspect this has much to do with the ever improving refinements and enhancements made to the coding of the Civ series' mechanics - something some of you dev types might want  ask an expert underhood looker about. 
  • I must admit, the fact it didn't bottom-out my PC's undercarriage did come as something of a surprise to me. Indeed I was somewhat apprehensive about not having enough compujuice for things to run smoothly.
  • Pressing 'c' on the keyboard brings-up the civics tree rather than centering the screen over a unit awaiting orders.
  • Totally dig the parchment style texturing used in place of what was referred to in Civ V as 'Fog of War.'  There's much to be said for the aesthetics of Civ VI insofar, and dare I say there's even a nod to the elemental feel of Civ III in terms of the paperesqueness of the platform? It wouldn't surprise me to learn that the person or team responsible for graphic design of Civ VI worked on Civ III.
  • Not seemingly able to center the screen around a particular tile by left-clicking on the tile as I would tend to do in Civ V. Not  Perhaps it's an option available in the game preferences? 
  • Dig the subtle tilting of the landscape when strategy view is engaged via the world map. Far more comprehensive than Civ V's equivalent.
  • If Civ V's overacrching thematic was intensive prioritization, Civ VI's is realistic specificity? Only turns will tell!
  • No happiness quotient? 


Noted Conceptual Changes


  • The concept of needing to periodically replace worker units after they've really given 'er a go.
  • Trade envoys create roads when conducting trade – as they should and would in real life as their convoys routinely trod back-and-forth whatever terrain lies between their trade destinations.
  • Creating military escort formations with civilian units. (This is something I dreamed of doing in Civ V believe it or not.)
  • Was the righteously angry, ascerbaic and witty Scottish internet personality, Paul Joseph Watson the guy doing the voice for the Ralph Waldo Emerson quote when the Mysticism civic pursuit is realized? Is it the same voice actor for all the quotes?
  • When hovering the cursor over a tile bearing a road improvement from a Trade Envoy, I noticed the pop-up specifies that the road is a Classical Road. This indicates to me that if my civilization continues to thrive, it might some day become asphault, a maglev rail, or whatever mode as technology permits.
  • Housing and Entertainment instead of Happiness? Makes sense to me as homelessness is tied to despair in the real world, and during economically depressive times,  the average citizen manages to rustle up a dime every now and then to see a show, concert, or sporting event, eh?
  • Great Writers aren't expended after being instructed to complete a great work. (Imagine insisting or instructing a great writer do anything in real life? Perhaps such a notion isn't so inconceivable if one just so happens to be a great leader of men?) 
  • Special civic tile enhancements like campuses filter-in applicable output bonuses from relevant adjacent tiles corresponding to terrain type. 



I must say I am already  thoroughly engrossed by this inviting masterpiece of a computer game and find myself in the simulative year of 575 B.C. with a budgetary surplus and an established religion at the time of writing this overview.

With a score of 84 seeing me in fourth place, my future prospects in this first trial of Civ VI give me no reason to think I mightn't resign from this conquest with at least some recognizable accolades via the Steam platform's criterea. Pray it is now time to devote my full attention to tactical planning and global domination!